doh!

Aug. 28th, 2004 09:07 am
2eclipse: (Default)
[personal profile] 2eclipse
still fighting off sickness.
rockin' time at game thurs. night. very busy. i was very impressed by RP from martin and john. found some new directions for character development of my own as well. but i think i may have been running a slight fever by the end of game.

yesterday i woke up at 8 and couldn't sleep. don't ask me why, i think it is ungodly too. mainly because i didn't have work. z suggested nyquil. friends, this was heather j. hall's first introduction to nyquil and let me tell you i'm a convert. aside from the fact that my typing/spelling became progressively worse as the sedatives began to kick in. i got in a 3 hour nap before driving up to PA for the weekend. good thing too.
i asked z if i should bring some up to PA, but he said they had some already. this morning i wake up at 7 - even more ungodly! and there is NO nyquil. z went out and got me some. i think i have the sweetest boyfriend ever! i didn't even ask. he just did it. now THAT is love.

Re: game history

Date: 2007-07-19 03:32 am (UTC)
From: [identity profile] keisolo.livejournal.com
Too much, I think, some days - I'd really like to just play again. Except for the occasional fizzles after 2 or 3 sessions friends run once a year or so I've been the GM for my various groups for... *does math* Erg. Wow. That's really creepy. Closing far too fast on 20 years. *twitches* Annd I'm being slightly unfair. There were two games in that time period that I didn't run that lasted for 15 or so sessions. Still creepy.

I've heard of "killer" games, but never played.

Tell me more of vampire tag?

Never actually played exalted, watched a few sessions once, and decided I wasn't that desperate to play. It was nearly the least fun I've had with sourcebooks. The least was a game called Villans and Vigilantes - it involved pi and multiplying decimals for character creation. Amusing. Some of the math was almost fun, but the system was mind-numbing.

I'll have to keep listening/reading. Even if I don't draw any new systems in the mix, I'm always looking for ideas on how to warp the ones I have, and just plain hungry for tales - from games, written, heard, sung... Meh. Just sort of an obsession, I guess.

I understand the addiction part. I wander the edge with EQ, and I'm guessing that's part of the reason I flicker in and out of game. That and it's just not as much fun when I can't access the people I can actually roleplay with. The characters are real in my head, and if I can't have them live and act occasionally within that setting, it drives me a little nuts.

vampire tag

Date: 2007-07-19 03:12 pm (UTC)
From: [identity profile] 2eclipse.livejournal.com
Vampire tag is possibly the most fun of all the games I have learned to play in the last 3 years. It is also a game where substantial injury can take place. It is played at night on a playground, with all players dressed in black.
You need:
3 big foam artifacts; two stakes and 1 cross
A bag with white poker chips (one or two of which you draw a little bat in the center)
A piece of metal of some sort.
A good playground – the old wooden ones work best.

So the first thing that happens is that the players draw a chip out of the bag. You must make sure there are exactly as many chips as players so that you are guaranteed to have a vampire in your midst.
Someone volunteers to be Quasimodo and bangs the metal piece on the fireman’s pole or some other piece of metal on the playground for a count of 20 while everyone scatters and hides. You can run wherever you can stay on playground equipment, however, the minute you step onto sand, woodchips, whatever else the playground is surrounded by, you must count to ten (one-one-thousand, two-one-thousand, etc) between steps. You are free to count as fast as you like, but you must count between each step until you are back on playground equipment.
If you are a human (blank poker chip) your object is to remain human and stake vampires whenever possible. Don’t trust people. Vampires cannot touch the artifacts, so by forcing everyone you encounter to touch a stake you can determine who is human. If you stake a vampire(poke them with the stake), they become human too. The stake can only be used once on a vampire per turn holding it, after which, the user must yell “stakes up!” and toss the stake into the air for someone else to find and use.
Beware of staking a human by mistake. Staked humans become ghosts.
The cross is no good for turning vampires into humans, however it can be invoked by holding it in the air and saying something (we recently came up with yelling “the power of nerf compels you!”). This makes all the vampires run away from the holder for 10 seconds or to the bounds of the playground. After invocation, the cross must also be tossed into the air for someone else to use.
If you are a vampire (little bat on your poker chip) your object is to remain a vampire and convert as many humans as possible. Humans are converted when you gram them on the shoulder with your thumb and finger and hiss at them. They must then howl like a wolf to indicate to all that another vampire has been made. If you bite another vampire, nothing happens. Two vampires biting one another is typically referred to as the vampire handshake.
Vampires have two powers that they can use once per turn as being a vampire (so each time you get staked and then made back into a vampire again you can use the powers again). The first is pretty simple and it is called “snatch.” The snatch power enables you to grab a human anywhere (within reason) to bite them instead of being limited to the shoulder area. The second power is the “bat” power. Once per turn as a vampire, you can point to a place and say “bat there” and run straight there with no counting, even if it is over sand. This is very useful for biting humans who have to count.
If you are a ghost you have two options. The first is to pester the person who killed you, advertising their humanity or vampirism to all who will listen. The second option is to cross the river lethe, come up through the graveyard and be reborn as a human. The location of these obstacles is pre-determined by the group at the start of game. At our favorite playground the river is a series of bridges and monkey bars and the graveyard is a tunnel of old tires.
The game is won when everyone is a vampire or everyone is a human.

Re: vampire tag

Date: 2007-08-02 08:29 pm (UTC)
From: [identity profile] keisolo.livejournal.com
Thank you. Noted.
I may drag some people out and try this sometimes.

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