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still fighting off sickness.
rockin' time at game thurs. night. very busy. i was very impressed by RP from martin and john. found some new directions for character development of my own as well. but i think i may have been running a slight fever by the end of game.
yesterday i woke up at 8 and couldn't sleep. don't ask me why, i think it is ungodly too. mainly because i didn't have work. z suggested nyquil. friends, this was heather j. hall's first introduction to nyquil and let me tell you i'm a convert. aside from the fact that my typing/spelling became progressively worse as the sedatives began to kick in. i got in a 3 hour nap before driving up to PA for the weekend. good thing too.
i asked z if i should bring some up to PA, but he said they had some already. this morning i wake up at 7 - even more ungodly! and there is NO nyquil. z went out and got me some. i think i have the sweetest boyfriend ever! i didn't even ask. he just did it. now THAT is love.
rockin' time at game thurs. night. very busy. i was very impressed by RP from martin and john. found some new directions for character development of my own as well. but i think i may have been running a slight fever by the end of game.
yesterday i woke up at 8 and couldn't sleep. don't ask me why, i think it is ungodly too. mainly because i didn't have work. z suggested nyquil. friends, this was heather j. hall's first introduction to nyquil and let me tell you i'm a convert. aside from the fact that my typing/spelling became progressively worse as the sedatives began to kick in. i got in a 3 hour nap before driving up to PA for the weekend. good thing too.
i asked z if i should bring some up to PA, but he said they had some already. this morning i wake up at 7 - even more ungodly! and there is NO nyquil. z went out and got me some. i think i have the sweetest boyfriend ever! i didn't even ask. he just did it. now THAT is love.
*hugs*
Date: 2004-08-28 01:14 pm (UTC)The 'quil is the best narcolepsy inducer this side of rules discussions with Andrew Kern. :) I love it.
Have a good weekend, and a Happy Birthday! :) I'll be giving you a shout-out in my journal, but you can never get enough birthday love.
(no subject)
Date: 2004-08-28 05:01 pm (UTC)hugs!
A&E
(no subject)
Date: 2004-08-29 12:00 am (UTC)You know you want a gagle of gay men doin that :-p
Seriously feel better, see you around campus this comming week. much loves...
(no subject)
Date: 2007-07-17 10:20 pm (UTC)Best way to find other interesting people is to mine through those like-minds approve of.
/shrug
Sorry for the intrusion.
(no subject)
Date: 2007-07-17 11:34 pm (UTC)no apologies necessary.
looks like you might have found me through
in 2004 i was playing a ventrue in the vampire larp in washington dc and northern virginia. i still play in the game in minnesota where i live now, but mostly i enjoy the tt games i play better these days.
(no subject)
Date: 2007-07-18 12:49 am (UTC)What tabletop do you get involved in? Just White Wolf - or are there others? (Yes, unendingly curious, but I so seldom find roleplayers.) Never could get into LARP myself, but I didn't trip over it until I was in New Mexico, and the community for it here is fair horrid.
game history
Date: 2007-07-18 12:12 pm (UTC)i asked for d and d and received it as a gift when i was 11 - only to find that no one would play with me. my first game was cyperpunk when i was 14, run by a couple of other kids and played through the halls of our high school. one of those kids founded the second chronicle of an international white wolf larping system that i am still playing in today. i played a bit of a game called KM(Konceptual Magic), that another of my friends in high school made up, and a little vampire, but didn't get to play d and d until 2000, when i started playing with a couple friends and my ex-fiance(guy who left me shortly before i started dating z).
vampire is not at all my favorite, but i like the politics when it is done well and i like the larp part of it.
i would dearly love to play shadowrun. in the past few years (and other than vampire larp) i have played in a tt mage game that never got off the ground (and in which i really need to GNC because my character is too boring) a tt vampire gehenna game (which will end if we can just get together for a few more games), an exalted campaign that was pretty lame but taught me a lot, and a non white wolf game that ross and i are still playing called "dogs in the vineyard." the concept is kinda like mormon gunslingers. we've also done a couple one-shot games with theatrix mechanics and "dread jenga" which is a horror tt rpg with jenga set up to create tension. i loved those.
what have you/do you play/ed?
Re: game history
Date: 2007-07-18 03:58 pm (UTC)It is also one of the few places I find social interaction anymore outside of a very select/small group of people in "real life." (Read as four, not counting the four year old.)
Fair atypical gaming history there, though you tried to start with D&D. *chuckles* Cyberpunk was a neat system, though I always lamented the dearth of anything not tech connected. Better designed than it was ever really given credit for, though I will admit, I've not played in ages. Most of the groups I've had in the last 20 years had a definite need for the magic/fantastical aspect of things - which I understand, but sometimes experiencing the starkness of a world without it teaches important things. (Yes, I do believe that gaming can be a catalyst for growth, and self or life epiphanies.)
Shadowrun is a beautiful concept, but the initial releases were badly designed, systemswise. Something you could get around with or as a good GM, but without a lot of work, things could get unbalanced fairly quickly. I've heard it is being reworked again, so maybe they'll finally fix some of those issues.
Ew. Exalted. White Wolf: The Munchkin. Or at least, it easily becomes so. Though the taught a lot through it is positive.
The Dogs in the Vineyard concept sounds a little like Deadlands - which, if you've not experienced it - I've had a ton of fun with. Spins in cards via poker-esque things as well as dice. Also the easiest system I've ever actually liked to make randomly needed NPCs in.
Jenga... Horror... That sounds warped. In a mildly fascinating way.
Re: game history
Date: 2007-07-18 04:30 pm (UTC)i loved cyberpunk even though i had an extremely limited understanding of role-playing at the time. whatever, i was 14/15. i "won" the second game (meaning that i knew more about what was going on than anyone else playing).
we also played a lot of "killer games" in high school and dreamed of staging one in the DC metro system. in case you don't know, a killer game involves putting the list of players into a loop and only informing the players of ONE of the people next to them in the circle so that everyone has a target. targets are "killed" by tagging them 3 times with a washable white mark (chalk, or powdered donuts make great grenades). when you have got your target you take the target of your target and play till one person remains. lots of fun.
vampire tag, a game made up by my friends and played on a play-ground at night, is also great fun.
exalted was probably the least fun i've ever had with a game.
our dogs group is where most of my current access to new games comes from. our gm and one of the players are game system conneseurs. one of them wrote the program "grapevine," the character-management system for owbn.
there is talk that we may begin a game of nobilis sometime in the next few months.
i like computer games but am therefore wary of them. i easily become addicted and i just don't have time to be addicted to something that could suck me in for more than a month. my husband plays eve online, but i am more interested in puzzle/strategy/short rpg's when it comes to computer games.
Re: game history
Date: 2007-07-19 03:32 am (UTC)I've heard of "killer" games, but never played.
Tell me more of vampire tag?
Never actually played exalted, watched a few sessions once, and decided I wasn't that desperate to play. It was nearly the least fun I've had with sourcebooks. The least was a game called Villans and Vigilantes - it involved pi and multiplying decimals for character creation. Amusing. Some of the math was almost fun, but the system was mind-numbing.
I'll have to keep listening/reading. Even if I don't draw any new systems in the mix, I'm always looking for ideas on how to warp the ones I have, and just plain hungry for tales - from games, written, heard, sung... Meh. Just sort of an obsession, I guess.
I understand the addiction part. I wander the edge with EQ, and I'm guessing that's part of the reason I flicker in and out of game. That and it's just not as much fun when I can't access the people I can actually roleplay with. The characters are real in my head, and if I can't have them live and act occasionally within that setting, it drives me a little nuts.
vampire tag
Date: 2007-07-19 03:12 pm (UTC)You need:
3 big foam artifacts; two stakes and 1 cross
A bag with white poker chips (one or two of which you draw a little bat in the center)
A piece of metal of some sort.
A good playground – the old wooden ones work best.
So the first thing that happens is that the players draw a chip out of the bag. You must make sure there are exactly as many chips as players so that you are guaranteed to have a vampire in your midst.
Someone volunteers to be Quasimodo and bangs the metal piece on the fireman’s pole or some other piece of metal on the playground for a count of 20 while everyone scatters and hides. You can run wherever you can stay on playground equipment, however, the minute you step onto sand, woodchips, whatever else the playground is surrounded by, you must count to ten (one-one-thousand, two-one-thousand, etc) between steps. You are free to count as fast as you like, but you must count between each step until you are back on playground equipment.
If you are a human (blank poker chip) your object is to remain human and stake vampires whenever possible. Don’t trust people. Vampires cannot touch the artifacts, so by forcing everyone you encounter to touch a stake you can determine who is human. If you stake a vampire(poke them with the stake), they become human too. The stake can only be used once on a vampire per turn holding it, after which, the user must yell “stakes up!” and toss the stake into the air for someone else to find and use.
Beware of staking a human by mistake. Staked humans become ghosts.
The cross is no good for turning vampires into humans, however it can be invoked by holding it in the air and saying something (we recently came up with yelling “the power of nerf compels you!”). This makes all the vampires run away from the holder for 10 seconds or to the bounds of the playground. After invocation, the cross must also be tossed into the air for someone else to use.
If you are a vampire (little bat on your poker chip) your object is to remain a vampire and convert as many humans as possible. Humans are converted when you gram them on the shoulder with your thumb and finger and hiss at them. They must then howl like a wolf to indicate to all that another vampire has been made. If you bite another vampire, nothing happens. Two vampires biting one another is typically referred to as the vampire handshake.
Vampires have two powers that they can use once per turn as being a vampire (so each time you get staked and then made back into a vampire again you can use the powers again). The first is pretty simple and it is called “snatch.” The snatch power enables you to grab a human anywhere (within reason) to bite them instead of being limited to the shoulder area. The second power is the “bat” power. Once per turn as a vampire, you can point to a place and say “bat there” and run straight there with no counting, even if it is over sand. This is very useful for biting humans who have to count.
If you are a ghost you have two options. The first is to pester the person who killed you, advertising their humanity or vampirism to all who will listen. The second option is to cross the river lethe, come up through the graveyard and be reborn as a human. The location of these obstacles is pre-determined by the group at the start of game. At our favorite playground the river is a series of bridges and monkey bars and the graveyard is a tunnel of old tires.
The game is won when everyone is a vampire or everyone is a human.
Re: vampire tag
Date: 2007-08-02 08:29 pm (UTC)I may drag some people out and try this sometimes.